lørdag 3. august 2024

So I have a type.

I play many characters in many different settings and systems. Still, a common theme is easy to point at.

- Deathwatch: Assault Marine with jetpack and chain sword (traded out the chain sword for an upgraded non-chain sword). Melee was his bread and butter. Raven Guard Moritat, if you must know.

- D&D 5e: Traded out my Warlock for a Paladin with a Battleaxe and a whip. Plus, the Paladin can do Smite damage, but only with melee weapons. Oathbreaker turned Vengeance. Difficult to work with.

- Pathfinder: the S&S campaign. Barbarian Tiefling with a Battleaxe and shield. Bite damage that scaled and became better than her axe/main weapon at some point. Singlehandedly guilty of most of the Infamy points of the group.

- Starfinder: Ysoki Soldier with a melee build. Knife and stab-stab-stab, fast-fast-fast, having the next weapon upgrade to be a Doshko (sci fi sword on fire). Surprisingly very nice to her friends.

- Lancer: after a prolonged oneshot played over several sessions the group decided to start a campaign. Now, wanting to trade out the previous character I find myself looking at the Blackbeard mech with Chain Axe, a murderous NHP (Sekmet) and thinking that speed might be a key feature to get into range for some hack and slash and chain axe goes violently brrrrrrrrrrrr... yeah.

Clearly, I have a type. And I'm honestly fine with this. *smiles*

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